Home / Knowledge Hub / The Connectivity Podcast / EP59: Connectivity in the gaming industry: trends, drivers, latency & bandwidth

Connectivity in the
gaming industry: trends,
drivers, latency & bandwidth

In this episode, Markus Viitamäki, Senior Infrastructure Architect at Embark Studios joins the podcast to discuss trends in the gaming industry, main drivers to creating a new game, and how much latency and bandwidth is affecting the gaming experience.

Mattias Fridström, Chief Evangelist
Mattias Fridström
There’s a certain kind of person who gets a little bit too excited about networks. Mattias is that guy. If he had a tattoo, it would be of a network. Mattias holds an MSc in Electrical Engineering from the University of Wollongong, Australia. (...)
He joined Telia in 1996 and has worked in a number of senior roles at Telia Carrier (now Arelion), most recently as CTO. Since July 2016 he has been Arelion's Chief Evangelist. Mattias’ passion isn’t limited to networks: He has played golf professionally and competed on a high level in both football and floor hockey.
Markus Viitamäki
Senior Infrastructure Architect, Embark Studios

Markus Viitamäki is an infrastructure architect with over 15 years of experience in the gaming industry. A passionate Counter-Strike enthusiast, Markus has seamlessly blended his love for gaming with his professional expertise. 

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He notably led the technical teams at DreamHack, building world's largest LAN events around the world. For the past six years, he has been working on different infrastructure projects at Embark Studios for their upcoming games.

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